local matRefraction	= Material( "sprites/heatwave" )

/*---------------------------------------------------------
   Init( data table )
---------------------------------------------------------*/
function EFFECT:Init( data )

	self.Pos = data:GetOrigin()
	
	local effectdata = EffectData()
	effectdata:SetOrigin(self.Pos)
	util.Effect("Explosion", effectdata)
	
	for i=1,math.random(3,5) do
		local effectdata = EffectData()
		effectdata:SetOrigin(self.Pos)
		effectdata:SetScale(1)
		util.Effect("fire_gib", effectdata)
	end
	
end

/*---------------------------------------------------------
   THINK
---------------------------------------------------------*/
function EFFECT:Think( )

end

/*---------------------------------------------------------
   Draw the effect
---------------------------------------------------------*/
function EFFECT:Render( )

end
